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	<title>Shockoe &#187; ti.box2d</title>
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	<link>http://www.shockoe.com</link>
	<description>Taming The Mobile Monster</description>
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		<title>LetterLasso</title>
		<link>http://www.shockoe.com/iphone-apps/letterlasso/</link>
		<comments>http://www.shockoe.com/iphone-apps/letterlasso/#comments</comments>
		<pubDate>Sun, 13 Jan 2013 04:22:08 +0000</pubDate>
		<dc:creator>Edwin Huertas</dc:creator>
				<category><![CDATA[iPad Apps]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[Box2D]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ti.box2d]]></category>
		<category><![CDATA[Wordpress]]></category>

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		<description><![CDATA[<p>Letter Lasso is a touch-based game for iPhone and iPad. Players are presented a jumble of moving letters and must identify a word, grab the letters, and attach them in the correct order tin order to win points and move to the next word. The words come in packs divided up by category, such as [...]</p><p>The post <a href="http://www.shockoe.com/iphone-apps/letterlasso/">LetterLasso</a> appeared first on <a href="http://www.shockoe.com">Shockoe</a>.</p>]]></description>
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		<title>Extending ti.box2d : Mouse Joints</title>
		<link>http://www.shockoe.com/blog/extending-ti-box2d-mouse-joints/</link>
		<comments>http://www.shockoe.com/blog/extending-ti-box2d-mouse-joints/#comments</comments>
		<pubDate>Sat, 07 Apr 2012 17:06:53 +0000</pubDate>
		<dc:creator>brian</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Box2D]]></category>
		<category><![CDATA[ti.box2d]]></category>
		<category><![CDATA[titanium]]></category>

		<guid isPermaLink="false">http://www.shockoe.com/?p=1341</guid>
		<description><![CDATA[<p>It is common in physics based games to need to be able to drag bodies around. However, setting the position of a body instantaneously based on the current touch position can introduce excessive forces to the physics simulation, and break it. So we need another way to solve this problem&#8230; Enter Box2D&#8217;s mouse joint. In [...]</p><p>The post <a href="http://www.shockoe.com/blog/extending-ti-box2d-mouse-joints/">Extending ti.box2d : Mouse Joints</a> appeared first on <a href="http://www.shockoe.com">Shockoe</a>.</p>]]></description>
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